


Players interested in learning Oops commonly ask why we play 1 Bridge From Below, 1 Wild Cantor, and 2 Cabal Therapy. In game 1, it is generally encouraged to mull to a turn 1 kill hand and try to win regardless of if you have protection or not.īuy from TCGplayer $10.23 buy from Card Kingdom $11.99 view card details Card Choices Thassa's Oracle‘s ability will then trigger, see your empty library and you win the game! Some games, you can do all of this on turn 1 while still having 1-2 pieces of protection ( Thoughtseize and/or Pact of Negation). You then cast your Cabal Therapys to make sure the coast is clear before flashing back Dread Return sacrificing three Narcomoeba and putting Thassa's Oracle into play. This will trigger Narcomoeba’s ability and they will enter the battlefield.
#Mtg oops all spells legacy plus#
To win, you need to cast one of your combo pieces ( Balustrade Spy for 4 mana or Undercity Informer for 3 mana plus one for its activated ability’s cost), target yourself with the ability, and mill your entire deck as you won’t find any land (remember MDFC’s like Agadeem's Awakening are spells on the front side, so they don’t count as lands). This is easily made possible by the 35 mana sources available in your deck. In order to do that, you need to generate four mana including a black source. Your game plan on Oops is pretty simple you want to cheat Thassa's Oracle into play with an empty library as early as turn 1. This deck mulls a lot because you can win on your first turn with as few as 4 cards in your opening hand. Oops abuses the London Mulligan better than any other deck in Legacy as you are a 1 card combo deck. You most often win on turn 1 but occasionally games stretch out a few turns longer if your opponent has interaction or your opening hand is slower. Oops All Spells is a spell and graveyard based combo deck designed to win as early as possible while still having as much protection as you can.
